Crescent opened this issue on Dec 27, 2003 ยท 39 posts
MallenLane posted Sat, 27 December 2003 at 1:00 PM
What I am trying to say is that its like importing a Poser figure into 3DSmax. The importer converts all things applicable to 3DSmax native standards of doing things. Some things would never be translated because the underlying 3DSmax engine is not Poser, and the two handle tasks very differently. Its designing a figure animation system that does things found in other animation packages that make life easier, coupled tons of knowledge on what/how things are best sorted in formats to make content delivery easier, and then importing other existing formats, matching features to ours as best as possible. Not build a system tailored completely around importing Poser content. Now that doesn't mean that thing X that doesn't work now, won't work in the future. Just that the goal is the future more than it is the past. (Seam problem aside, the fix is just not active in your version probably becuase an issue cropped up with it)