Veritas777 opened this issue on Dec 28, 2003 ยท 3 posts
Veritas777 posted Sun, 28 December 2003 at 3:03 PM
The Micro-Cosm is still a bit tricky, especially when MATS are applied- needs adjustments in the Surface editor.
As noted by someone earlier- some RNDA MATs (and by other vendors) have strange "streaks" where the texture maps should be. In other spots it looks fine. Probably some kind of coordinate mapping deal. Not that knowledgable in UV mapping so maybe someone else knows why. I'm sure it will be a fixable thing once addressed.