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DAZ|Studio F.A.Q (Last Updated: 2024 Nov 29 12:43 am)
Outside of the lips on the DS, DS looks better overall. Eyes and neck definition are real good. Poser looks sort of flat. I don't know how well defined the mesh is on the bodice but it does not show up on the DS render. DS has a love affair with hair transmaps and doesn't want to leave LOL. I've noticed that is where the major slowdown is.
I must remember to remember what it was I had to remember.
I dont know what you are seeing nicked, but the Poser pic looks better to me. The skintone, lips, and the background are better in the P4 image. The hair looks about the same, save for the almost clumpy look by the ear in the D|S image. The eyes are a close call too. They are a little too bright in the D|S image. The shadow on the neck of the shirt in the D|S image looks like it should be there, but doesnt look natural. Overall, the D|S image looks kinda plain.
Great attempt by both of you (Sharen and redon634) but this is why I stay away from such comparisions. It is a combination of "subjective" opinions I think and very difficult to make "objectively scientific". I remember the same sort of thing happened when Vue 3 came out and people wanted Vue 3 to Bryce 4 "Side By Side". Naturally nearly all Brycers picked the Bryce version as best and Vuers the Vue version. Each comparision depends on software skill level with each product and often "subconciously prejudicial" choices can be made, even if not conciously intentional. Who's "better" the Marlins or the Yankees? -is their really a scientifically "unbiased" answer to that? There will be lots more "Daz Studio vs Poser" comparisions like this coming, I'm certain it will be more of a fun sport, than anything. But I'm not knocking people's efforts here, as while it may not determine a real "best-winner", it does give people an idea that DS offers a NEW choice that will be different from Poser. And if you like that look better, then that's what you will use DS. If not, you will use Poser. (Both use different renderering technologies too, which also makes a real Apples to Apples comparison difficult).
D|S may make an attempt to load the light settings that come in a Poser Scene, but that doesn't mean those or the RIGHT settings. Same can be said for the surfaces, which by the way I've had D|S screw up on me so that surface names end up in funny places. Bug Report was filed. If you are lucky enough to get a scene to load into D|S, you should re light it and tweek the surfaces. DAZ|Studio's lights are an order of magnitude better than Posers, but you need to learn to work with them just like you needed to figure out Poser lights when you first loaded Poser. The Camera's also work a bit differently. And lastly... you are comparing an ALPHA release to products that have been out for a year or 4 in P4's case.
Cinema4D Plugins (Home of Riptide, Riptide Pro, Undertow, Morph Mill, KyamaSlide and I/Ogre plugins) Poser products Freelance Modelling, Poser Rigging, UV-mapping work for hire.
@1Freon1 What I was seeing in the bodice was smooth in DS and textured in Poser. One thing I didn't see was the hair clump. I see it now. I've found the preview sometimes is very misleading- I imported a figure with Netherworks nethergear and it looked like the whole costume was trashed. Rendered fine.
I must remember to remember what it was I had to remember.
Left is DS, right is Poser 4. I gave up trying to get the camera in the same position. One white spotlight in poser with a darker infinity light. Same infinity light in DS with an added white pinlight. This was an imported .pz3 which to my surprise came in really well except the shoulders were horribly bent and I couldn't figure out how to straighten them out. All materials imported perfectly. I did change the skin to skin mode, eyes to glossy and hair to matte before rendering in DS.
I do like the skin tones coming from DS better than the Poser ones. The quality of the jpg saved from DS is rather sucky but I'm sure they'll be fixing that eventually. The TIFF I saved it as the first time didn't work in PSP so I had to switch to jpg.
I am liking DS though now that I've figured out a few things. :)
That's a really good comparison. I think anyone out there who is beginning to figure DS out will start getting good renders with it. It's simply a matter of "learning curve" and spending some time with it. Be sure and file with DAZ Bug Reports or Suggestions on what you would like to see improved so maybe they can get it into the first Beta release. Better lighting controls is high on my list-(like something Vue uses to rotate lights around!)
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