Forum: Poser - OFFICIAL


Subject: Curious Labs please read--Third Party Plugins Promissed=FBX

SimonWM opened this issue on Dec 29, 2003 ยท 27 posts


wolf359 posted Mon, 29 December 2003 at 10:50 AM

Attached Link: 65 walkers

I am long time poser animator ,as many here know, But frankly its time to give up this fantasy about poser being brought into professional MAX,MAYA,Lightwave, C4DXL piplines ;-) FBX would mean **NOTHING** to the core poser user base( static render makers) nor would it mean anything to established users of MAX,LW C4D MAYA etc. who dont already use poser. the reasons I say this are rather Obvious in my view after all why would a MAX LW Or C4D user buy poser as his character app and endure working in a non hardware acceleratedapp like poser just to get access to the vicky/mikeys of DAZ??. for character animations MAX users have Kaydara's motionbuilder and of course character studioand the riess studio plugins . LW users have motionbulder and project messiah and Cinem4DXl users have Motionbuilder. all of these **CHARACTER ANIMATION** apps are far superior to poser and recognize **MODERN** hardware NOW if **ALL** you ever do are stills you can maintain an older seat of the propack supported apps (LW ,C4DXL ,MAX) and import the poser file freez it and reopen in your latest version to render the still there if you like. I do this with cinema4DXL 7.3 for stills I plan to render in vers 8.2 The reason FBX has been implemented so Well as a cross application exchange format is because they **ALL** use basicly the same **BONE/WEIGHTING** riggging systems along with the ability to **BAKE** animation data ,including cloth simulations, to the project timeline before packaging into an FBX file. I would Love to hear from an **experienced developer** about attempting FBX with posers current Ascii format and "fall off zone"based rigging system.



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