I often make my own meshes, textures and always make my own poses. Your point is? Here's Natalia wearing a wip photoreal texture and a face morph created in Zbrush. I do not MODEL HUMANS - for one thing it would take me a long time to do so, when I can take V3 or such similar model into Zbrush and simply morph it. I can paint very well... but its a lot of work to repaint the same character over and over and over again. Doing the painting one time on a preexisting mesh does something important... saving *TIME* And yes... just because the animator didn't make the textures, or the modeller didn't make the poses for that figure... doesn't make their contribution to the work less important. But I suspect Pierre is a 3d hobbyist like the rest of us (or just a garden variety troll) and never had to work on a team before. I work on teams when doing web design and magazines, and yes, everyone has a fripping job to do, a specific one. Nobody does it all by themselves. I hope you get it now.