dlfurman opened this issue on Dec 29, 2003 ยท 155 posts
JoeyAristophanes posted Mon, 29 December 2003 at 5:01 PM
This may be summarizing what others have already said, but what the hey... The problem with Poser's acceptance is that the bulk of the images generated using it do all start to look alike after a while. Hardly anyone wants to go "under the hood," so to speak and see what Poser can do when it's not confined to the standardized beauty of Vicky. Things like the Freak are all well and good, but even now, just a couple of months after that model's release, folks are already rushing back to the one-size-fits-all image of the pretty girl with perfect makeup and hardly any clothes on. And I no longer accept the "well, it's just a hobbyist's program anyway" excuse. Face it, folks -- this program is in a serious rut, and there aren't many people out there trying to get it moving in any other direction than the vacuous pin-up. Maybe if there was a little more variety to what was generated, perhaps the hard-core professionals would see the potential for it the same way we do. But as long as we feed the cliche, then I'm afraid we have no one but ourselves to blame for seeing Poser marginalized. So yeah, if you enjoy making the pin-up images, go for it. But don't get catty about places like CGTalk when all you're doing is giving them more of the stereotype. Personally, I love going to CGTalk -- most of the technical discussion is way beyond me, but the gallery critiques, as harsh as they may be, are among the best you're gonna get because these folks really focus in on the essence of 3d imagery and what makes it work. I've posted Bryce images over there, and no one's given me the "eww, Bryce..." reply, so it's not the pricetag on the software that turns them off. Instead, I've found that if you bring something new to the table, something intruiging, something that takes whatever program you're using and pushes it a little further down the track, they show their appreciation real fast. But to take a stock mesh and add a stock texture and put it in a stock pose and then add a little postwork... you ain't gonna win any friends there.