Forum: Poser - OFFICIAL


Subject: AHA! Some light on why POSER is NOT well received in other 3D areas.

dlfurman opened this issue on Dec 29, 2003 ยท 155 posts


bijouchat posted Mon, 29 December 2003 at 6:01 PM

"Compounding the ignorance of many of them with our own solves nothing. To say "bah, they jsut feel ripped off!" is just - naive (to be extremely polite). " well, it may sound naive after you miscontrue and misunderstand everything I said... but after seeing this argument oh, 100+ times by now... its true in far too many cases, and especially these cases. The folks that command the bucks and work in the industry don't care to bother with this argument, as they know Poser has its uses, its just not for everything. Most of them have used Poser for quick humans in scenes, I know many that have. I know a professional animator and graphic artist who works with Maya that has the most gorgeous modified P4 Dork rigged up in Maya that you ever saw. Looks better than Mike 2 and 3 even. I think many of the hobbyists that work with Max feel ripped off, especially when they see a Poser-derived scene that looks better than they can do. But I emphasise... the reason it looks better is because ... NOT ONLY ONE PERSON DID THE PIC! Its the same with games and movies... its never just one person! They utilise bought content and hire more than one person to do the work. That's my actual point. I think of the artist of a 3d work in Poser as more of a director. They are in charge of the entire look, the way the work communicates to the viewer. It is what the work communicates and expresses, that is the real point. Naked Vickies in temples express nothing, but its not a fault of the software, its a fault of the 'artiste'... put that blame where the blame belongs.