wacampbell opened this issue on Jan 02, 2004 ยท 8 posts
hauksdottir posted Sat, 03 January 2004 at 1:52 AM
Even if you reduce the poly count, you will be making a derivative figure. For your own private purposes such is ok. (For example, you intend to render an image with 10,000 armored warriors and you decide to reduce the polycount before loading all of them into the scene so as to have it rendered within this lifetime.) However, if you are working on a commercial project, or something to be shared with others, you must be very careful not to have any portion of the original mesh or your derivation of it released in such a way that others will be able to download and utilize it or reverse engineer it. Please read the EULAs at DAZ and CuriousLabs if you intend to have 3d models out there in cyberspace. Because you are looking for low-poly models I'm assuming that download speed is a factor and that you aren't simply using rendered sprites. Carolly