Forum: Vue


Subject: Is there a max. file size Vue can save?

Muggle6 opened this issue on Jan 05, 2004 ยท 27 posts


MightyPete posted Mon, 05 January 2004 at 1:22 PM

"MightyPete, if he reads this, may be more helpful then I here. " Hmm somebody call? Hmm saving large files. The biggest sucessfull save I've done is about 1.5 gig. Yup you read it right. How do I do it? Turn off render preview on save. Forget that render, name your scene well so you can tell what it's about instead. Vue will present you with a blank picture, black even so it's important. Never save using the same file name and if you want to know why do a search here for posts by me about numbering saves. When you finally render the picture full after you save that image save the scene again as a new named file and vue will set the just rendered picture as a thumb in the browser. At this time you can delete all working files. Give it time and saving huge files is problimatic at best so watch out, Save often. Do a bit of work then save do a bit more then save like that keep a flow going so if a goofup happens your only one step away from getting to where you where. Assembeling such huge scenes in the first place how I do it. I use multible files and then I save the entire scene as objects all grouped properly togeather is a single massive group. Then I make a new scene and import those huge meshes place and save. When I got them all like I want then I do the final pre save just incase save render then save again for last time ready to burn to cd.. Then I delete all the working files and reboot. I usually don't start to render the grand daddy right away, I do it on a fresh reboot right after I turn all the crud off like ICQ or anything else that could cause problems. Virus scanners, things like that. I turn off everything. Walk away from that computer till it's done. Now if this does not help you have something else wrong so we will have to try different things to figure out how to fix it. Make sure your running 4.2 Oh and impossible textures can also cause this like glowing liquids. You start a hall of mirror effect and it kills Vue trying to figure out the preview render. Keep textures simple. If there 4 layers deep you got to look at them and try to get it so there at most 2 layers deep. Like combining textures. If you need four layers to get a effect try to figure out how you can simplify 2 of the textures so they are only one texture and do that with the other set also. Then take those two textures and combine them into one. You can kill any computer with too many texture layers