TIMMYLYNN opened this issue on Jan 05, 2004 ยท 4 posts
Poseur posted Mon, 05 January 2004 at 9:29 PM
This is not a bug, just a stupid limitation of P5. It only creates a texture map for the head and puts it in Poser 5/Runtime/textures/faceroom. I'm not sure what you mean by nodes not working, but there are a couple of workarounds that work more or less for me. In the Material room, you can play around with the Diffuse Color node for the SkinBody material to get the body color to match the face better. Try editing the Diffuse Color node and using the eyedropper tool to pick up the darkest part of the face color as a starting point. Or, if your figure is clothed AND the only skin showing is in the neck area AND you are viewing the head from the front, you can edit the body texture map and replace it with the face image map from the above folder. The front of the neck will match the head perfectly. The rest of the figure's skin will look like a burn victim, however... :-)