Forum: Poser - OFFICIAL


Subject: Showing off - made some crappy hair in C4D

duanemoody opened this issue on Jan 06, 2004 ยท 12 posts


duanemoody posted Tue, 06 January 2004 at 2:35 PM

Now that's irony. Here I am searching the web for how to do morph targets in C4D when I trip across your tutorial and I get the inspiration to do the above from following it. ...but I lost patience with making the updo when it started to look more like this. So, I guessed I could use loft NURBS to make the onion skins that Yamato/Kozaburo's tutorial advises, and followed that. I went through all my hair maps until I found the only one that wasn't subdivided or had holes cut out of it by the transmap. And I ended up using yours/Catharina's. BTW, I didn't do anything special when exporting the hair to OBJ. I used 999 for the export scale because that's what I used when importing the V3 head OBJ, imported it at 15% figure size and the only thing I noticed was that it had to be X-shifted .003 to center back on the head. Looks like the normals came out OK; the map appears on both sides of the geometry. Assuming that DAZ|Studio doesn't end transmapped hair as we know it, I may do a tutorial on the specific technique I used in C4D with megaprops to you and Yamato/Koz. Essentially all it consists of is drawing the "scalpline" spline, the "finish" spline, then modifying three drag-copies of those splines to "rise1", "rise2", and "swoop" and painfully tweaking the splines in 3 dimensions to cover the head. In case anyone cares, this is ultimately what I'm aiming for, then I'd like to attempt some anime 'dos for a friend of mine doing a webcomic.