Ymer opened this issue on Jan 05, 2004 ยท 6 posts
ockham posted Tue, 06 January 2004 at 2:57 PM
I think something like this should do the job (I haven't tried it, so it may be all wrong!) Find the line where the camera is actually moved. In my copy it's at line 151. This line: CamRot.SetValue(Step * 360.0 / Steps) Just after this line, at the same indentation, add these two lines: LiteRot = scene.Actor("Light 1").Parameter("yRotate") LiteRot.SetValue(LiteRot.Value()+(Step * 360.0 / Steps)) If the light is placed properly to begin with, this should make it turn with the camera. You may need a minus sign in the middle of the second line instead of a plus.