JC_01 opened this issue on Jan 06, 2004 ยท 8 posts
madmax_br5 posted Wed, 07 January 2004 at 12:57 AM
Use one parallel light pointing up at the ceiling. Make all materials for the objects 30 percent reflective, and make the specular halo somehwere from rgb 252-254 for matte objects and anything under rgb 125 for anything you want to remain reflective. Enable blurry reflections, turn off shadows, render.