Kixum opened this issue on Jan 06, 2004 ยท 14 posts
Kixum posted Wed, 07 January 2004 at 7:59 AM
My reference to HALO is the XBOX game called HALO. There's a tank in that game that looks quite a bit like mine. The muzzle flash was pretty easy. 1.) I made a tear drop in the spline modeler, 2.) Applied an explosion deformer to it to break it up into small pieces, 3.) Textured it with a fiery type of texture heavy on the glow channel and transparency, 4.) Turned on the 3D Aura for that object, 5.) Turned on the blur. Oh and one other thing, the ground texture is a full procedural texture using the cellular function in the color and bump channels. -Kix
-Kix