Forum: DAZ|Studio


Subject: Displacement Map Experiments In Daz Studio

Veritas777 opened this issue on Jan 07, 2004 ยท 36 posts


Veritas777 posted Wed, 07 January 2004 at 9:12 AM

This is a closer look. Basically I took the DAZ Dragon Bump maps and reversed them in Photoshop (MAP-INVERT) I then applied them in the DS Displacement Map channel at 200%. I also placed the Bump Maps in the Bump map channel at 200% And finally, used the Metallic Lighting Model on these surfaces.

On the wing struts you can see where it was NOT applied, as well as NOT on the inside of the ear. This was ONLY a test and not a FINISHED project- so it still looks UNFINISHED.