Veritas777 opened this issue on Jan 07, 2004 ยท 36 posts
BazC posted Thu, 08 January 2004 at 3:20 AM
Incidently if anyone is thinking about playing with displacement in other apps; in apps like Cinema, Lightwave etc the detail you can acheive in the displacement is dependent on mesh density. That cube Audity posted was probably heavily sub divided to get that nice smooth/crisp displacement. In DazStudio (3Delight) or Poser 5 etc microploygon displacement is used allowing much finer detail regardless of mesh density. This allows you to use much lower res models. - Baz