Towal opened this issue on Jan 10, 2004 ยท 16 posts
Kelderek posted Sat, 10 January 2004 at 6:20 AM
That is a huge improvement, Towal. What I think you need to do further is to increase the size of the shadow map (there is a dial for it in the light settings). A too small shadow map will make shadows for smaller objects (like the ball here) disappear totally. To save render time, you can work on the shadow map for the key light only, the light you want to cast the strongest shadow.