tedbragg opened this issue on Jan 11, 2004 ยท 8 posts
tedbragg posted Sun, 11 January 2004 at 9:57 AM
A little elaboration: I have Mike 2, and the sci-fi suit. The suit is lower in the mesh count, thus reducing overhead and render-time. What I'd like to do is take Mikey's head, neck and hands (the only exposed body parts) and intergrate them into the skiffy suit as a new figure. How would I do that? I only have P4, not the Pro-Pack, and I"m on Mac, so -- UGH. Is this gonna involve CR2 editing? Or can the geometries be combined without losing bones/rigging and JPs?