maclean opened this issue on Aug 31, 2000 ยท 22 posts
STORM3 posted Thu, 31 August 2000 at 8:35 PM
Thanks Maclean. Another thought just entered my (by now) frenzied lump of jelly that calls itself a brain. If you play with this you notice that there are a number of incriment poses between the first and last (about twenty from memomy). However, instead of running through the sequence all the way, stop at say pose 5 and save it and the morph targets as a new pose then re-run the sequence again from the first pose with this new pose as the end pose. I have not tried it, but this should give a much more suble transformation sequence. One could then take the new saved pose as the next start point and redo the above saving the next no.5 pose as a new end point and get a second very subtle sequence etc etc until one ends up with hundreds of frames for a dozen or so sequences running between the very first two poses one used. Put all these together and..... I don't know anything about animation but this could be of great use to those into it. For instance one could, using a number of sequences generated by the above start changing the morphs, perhaps expanding the chest, if it works it could simulate breathing, or the effects of gravity on the muscles of a runner's face. Putting all the differing sequences together (which starts and finishes with the same two poses one first used) one could introduce breathing, gravity and a whole host of other effects really easily and quickly to produce highly realistic keyframe animation. Maybe all this is already being done by the animators and I am meerly stating the obvious. I dunno. STORM