compiler opened this issue on Jan 11, 2004 ยท 13 posts
ockham posted Mon, 12 January 2004 at 11:27 AM
I'm pretty sure this occurred in the OBJ file. Reading the CL Unimesh script, I see that it does in fact move one vertex outward, so this corresponds with what you're seeing. (I like to do the same thing as a debug test when writing scripts that handle vertices; it's a good way to locate the right index.) I'm guessing that when you spawned a prop, it generated a new OBJ file with the same name as the original?