TOPcat831 opened this issue on Jan 11, 2004 ยท 79 posts
bantha posted Wed, 14 January 2004 at 7:09 AM
Subdivision Surface would probably be the better choice. NURBS and SDS have the same smooth surfaces, but NURBS is much more difficult to handle. But I do not know if Pixel3D's Tempest renderer is able do work with these, since their own software seems not to use them.
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