Forum: Poser - OFFICIAL


Subject: A"new" way to make skintight clothes ; displacement maps.

vilters opened this issue on Jan 14, 2004 ยท 20 posts


Mason posted Wed, 14 January 2004 at 4:13 PM

True but the overhead on p5 would be reduced on the front end (no more v3 sized lumbering polygon giants) and you could vary the complexity by simply varying the map density. True you wouldn't see the figure when posing but you could load a heck of a lot more and let p5 do the work. I could see a new set of characters that are displacement map based for medium to low res characters to play background figures. The base figure would be a simple cylinder object like the mannequin and the maps would do the work of filling in the figure.