Webspinner opened this issue on Sep 01, 2000 ยท 15 posts
ColtCentaur posted Sat, 02 September 2000 at 9:39 AM
A normal is the imaginary line perpendicular to a polygonal face. Easy to understand huh? When it gets reversed (though imports/exports) you get a hole in the mesh. Normaly reversed normals only show up after a render in poser. -Colt