TOPcat831 opened this issue on Jan 11, 2004 ยท 79 posts
bijouchat posted Thu, 15 January 2004 at 9:25 AM
actually, the grouping is what I'm talking about. I have been playing with it and seem to not be able to fix that. (unless I buy real uv which I cannot afford right now, I've discovered that uvmapper is breaking the model skin when resaving it, due to the grouping) If I fix it after reuvmapping, it breaks every morph in the figure. I don't know about you, but I don't have time nor desire to remake that many morphs, especially for a Daz figure I only wanted to reuvmap in some places. (and unlike some people, I actually like to move their mouths and give them facial expressions... lol) Haven't seen DAZ able to really fix it yet either. I'm not one of the ever hopeful, I'm pretty sure they don't really want me to reuvmap/edit the figures geometries in the way they become more useful for me. Also with newer models (weightmapping) I'm not interested in buying all new characters, all over again, with the related all new clothes and all new textures. If they would offer a free update that would be nice, but I highly doubt that will happen. I figure it will be new chars and new stuff, and that's great for the collectors, but here its time to make use with what I have. Also with some of the things I do, I am left wondering if I should really work with an all new figure more geared to what I need... if that's the case, I might as well break out Judy and Don and see what I can do with them instead. (thinking about totally replacing that horrid robot head they have... the bodies are actually pretty good starts but need more subdividing/smoothing in some places) Anyway its all immaterial, as the program won't run without crashing. And its not like my computer is a scrapheap... have a gig of ram and a 2.6 ghz processor, with a fairly fast ATI Radeon graphics card.