Forum: DAZ|Studio


Subject: New kid in town

TOPcat831 opened this issue on Jan 11, 2004 ยท 79 posts


Questor posted Thu, 15 January 2004 at 3:04 PM

Why not? Cinema4D imports lwo with grouping and texture information intact, it imports 3ds with grouping and texture information intact, C4d also imports and exports various other formats as well. It may not return the boning information but that's because it uses a different system to the other software types (for obvious reasons). So why Poser has to import the things as a solid grouped unusable object is quite beyond me. I don't have any problems using 3ds in poser, what I have a problem with is if I import a 3ds file all the texture information is lost or misinterpreted, the file is a single solid object with no animateable parts (unless I import piecemeal) and is non-functional in every aspect. I don't mean props here but characters and models that are animated in any other piece of software. I'd like to see that problem sorted in Studio or it'll just be another funky toy for a limited and bloated 3d format. I agree with you about the smoothing algorithm, it IS irritating, highly, and it would be great to be able to selectively turn it off for some parts.