Kung-Fool opened this issue on Jan 15, 2004 ยท 11 posts
rodzilla posted Thu, 15 January 2004 at 7:55 PM
hmmmm i think you likely have to use stephanie's base head to make a morph since she doesn't have her own .obj...as the aiko figure is already morphed,if stephanie is actually the "zero state".exporting and making it from aiko's head would just double the "aiko" effect ... is there an "aiko" morph dial for the head?setting it too zero when importing your morph may work if your's is a full head/face morph... you could also export steph's AND aiko's head to max,make your changes to steph's head,then to check if they achieve the effect you want,use Aiko's head as a morph target inside 3dsmax to see the final result before exporting it out..just remember to delete the morph modifier from the stack before you export steph's head...be a bit more complicated but should work