The water reflection was post edited in paint shop pro6 The rest was render in firefly, I just did the same thing to the car as I did to the cup, it was a little more involved though and took an hour to render in ray trace. the sky reflections were done by putting a plane over the car with a sky texture on it, Because the car could not pick up reflections off the background image. The bottom reflection of the car was done with the ground plane having a mirror reflection and painting it black. Car shine was a refelction map as well as a mirror reflection setting. windshild was reflectionmapped for shine and mirror reflected to pick up the sky plane reflection so was the hood of the car.