Photopium opened this issue on Jan 14, 2004 ยท 32 posts
shadownet posted Thu, 15 January 2004 at 11:44 PM
WTB, I was playing around a bit with your method, and I had another idea, so I gave it a try, and it seems to work. This simplifies the making of the mannequin and eliminates the need to spawn the morph targets and export them one by one ect. Okay, here is what I did. 1) Import the object for the V3 figure 2) Open the heirarchy editor, and click on create new figure 3) I named the figure Mannequin, and Poser saves it to the new figure folded in the Character Library 4) Load the new figure into Poser 5) Use the Object>Load Morph Target and import the StephaniePetite.obj as a morph target. 6) Apply the new morph, and then create a Full Body Morph 7) Save the figure back to the Library Now, open the Tailor and load the Mannequin figure and use it to transfer the FBM to your clothing items. This will work best with clothing that matches up closely to the figure, such as shirts, pants, etc. I found I had problems with distortion on dresses and skirts in how the morphs were made - but that is normal and I have often run into the problem anyhow when using Tailor on some skirts and dresses. I have not tried it out yet, but my next test will be to use the Mannequin in P5 in the cloth room. Start with the morph set a 0 and at say frame 15 set it to 1. Then load the cloth item I want to shrink to fit. If it works as I think it should, you should get a better fit this way over scaling the mesh down with the dials to sort of fit the SP3 shape. With this new method, the mesh starts at normal V3 size and as the morph changes the Mannequin shape from V3 into SP3, the clothing should follow. If you get a chance to test this before I do, let me know how you make out. Rob