ariaans opened this issue on Jan 15, 2004 ยท 17 posts
ariaans posted Sat, 17 January 2004 at 5:38 PM
Hi Esther, I'm not sure, but I think for Poser 5 you need an upgrade from your mover to be able to import a P5-pz3-file. As far as I know, you must be able then to import the clothing on the figure too... When you calculate the Dynamics in P5, in every frame the clothing will have a different position (look at the animation). You can choose any frame to export. I have no experience with the feature you talk about unfortunately. If you can only import the whole animation with mover, you should have to get rid of the other frames before saving the pz3-file... When I export a Poser-figure for 3ds max, I export it in separate pieces. Separate head, separate body, separate eyes and separate clothing.. It all fits perfect in 3ds max... as long as I export as obj.files in the same way. The only thing perhaps is the file-size... When you want to open a pz3-file with a big (high-polygon-count) figure, an animation AND clothing, perhaps the file-size is too big?? Only experience could learn perhaps? I'll update here the newest version I've made of the shirt in a couple of minutes....