Forum: 3D Modeling


Subject: Blade Modeling

Moebius87 opened this issue on Jan 19, 2004 ยท 26 posts


Moebius87 posted Mon, 19 January 2004 at 9:24 AM

The way I set up my surfaces makes it easy to pick out different parts of the blade, making it pretty simple for splitting vertices, and for painting a uvmap texture image later on. The screen grab above shows, in alternating layers, where I have split vertices. M

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