PheonixRising opened this issue on Jan 14, 2004 ยท 88 posts
PheonixRising posted Mon, 19 January 2004 at 10:45 AM
you wrote: "They may be located and sized in a way that it won't matter in the end" Of course they don't matter. No reason why they would. Quads are more graceful and alow for creases than large patches of trangles that can restrict chnages in folding directions. Triangles are fine so long as they are used for a reason. You actually need them at times when changing polygon flow or resolution. Actually if you look at the hands there are no triangles, though a few of the quads look like em. Triangular polygons aren't evil, but you have to use them for a purpose. A model of nothing but quads is often wasteful.
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