Forum: DAZ|Studio


Subject: 3Delight Test Renders Using DAZ Studio ALPHA

Veritas777 opened this issue on Jan 16, 2004 ยท 64 posts


stewer posted Tue, 20 January 2004 at 4:57 AM

I think it'll be a couple of years until we see GI being broadly used in feature film production. Rendering a nice still image in a decent time is one thing, but getting it to a point where it's suitable for animation production, i.e. flicker-free and predictable, is a different thing. HDRI as used in many movies is usually done by environment mapping in conjunction with baked AO or AO in a separate pass, and not with the single-pass raytracing algorithms that, from what I know, Brazil and VRay are using (I don't own 3ds, so I have no first-hand experience with these renderers). What's keeping Brazil, final Render and VRay out of the big studios is that they're closely tied to 3ds max. Larger studios want to be able to customize their whole pipeline, and Mental Ray and PRMan allow them to. If you mean to indicate that the Poser application and this Daz program can be used as stand-alone applications for serious film and animation productions, then you must be lost. Ah no, I never tried to indicated that. For serious production, these programs are way too inflexible in how they let you control the rendering workflow. None of them allows you to render separate passes, re-use shadow maps or bake textures. However, let's not confuse Poser and Daz Studio as being much more than a hobbyists tool, because on their own, as individual applications, they aren't very useful for much more. That's true. The average Poser user doesn't want or need the advantages of a programmable shading pipeline. I think FireFly and 3Delight are too complicated, the majority does not want to bother with displacement borders or shading rates. Many users are not very happy with FireFly, I and I expect most of them won't be happy with 3Delight either. I think a less flexible but easier to use renderer like in Carrara would be much better suited for the Poser community. Personally, I don't give much for Carrara - I can't get excited about a renderer that knows only Lambert-Phong shading. I want the ability to layer multiple highlights and to use displacements to create wrinkles. But I certainly am not representative for Poser users.