Forum: Poser - OFFICIAL


Subject: Any good boning tutorials?

alamanos opened this issue on Jan 20, 2004 ยท 8 posts


_Audrey posted Tue, 20 January 2004 at 1:55 PM

Passed on to you from you-know-who Conforming clothing: - Model clothing around the OBJ file, not an export. - Open the figure you want to put the clothing on. If it's a Mil3 figure, open the BLANK. - Check the feet and make sure th translations are set to 0. - Turn off IK. - Click the hip and make sure it's not transed or rotated. - Open the joint editor. - Click 'Zero Figure' - Select Edit->Memorize->Figure. - Save the figure to the library with a new name (for instance, Puck BC). This is now almost a base conformer. - Open the BC in a text editor. Jump to the Figure block. - Remove any InkyChains. Check the hands and feet and remove all references to inkyParent and change any nonInkyParent to say parent instead of nonInkyParent. If it's a nonhuman figure, do the same with any IK goal (the part you drag around to move the limb). - Save. - Copy to a new file. Name for your clothing, mane, skeleton, lymphatic system, armour, or other type of conformer. Whatever. - Find the first figureResFile line. CHange the path so it points at your geometry. - Find the second figureResFile line. Delete it. It's dumb. - Save - Load in Poser and conform to your figure. Note that if you're distributing it instead of just using it, you want to do a bit more. Remove any figure ONE PAST where your clothing ends. For instance, on a shirt that reaches to the wrist, leave in the Hand but delete all the Fingers. Even if your mesh is asymmetrical, leabve enough ghost parts to remain symmetrical or it will fit lopsided. In other words, if you have a Gladiator's sleeve on the right arm as a conformer, you want all the way up to the left hand, too, or it will not conform unles yu hack in an endpoint, which is just a pain. There's other things to clean up for distribution, but most are beyon the scope of 'making it conform' which is what this is.