Forum: Poser - OFFICIAL


Subject: help with crazy morphs...obj experts please :o)

steveshanks opened this issue on Sep 04, 2000 ยท 9 posts


Lemurtek posted Mon, 04 September 2000 at 5:23 PM

Steve- Thought I'd throw my two cents in. What are you starting from when you first load your object into Cinema? The original object from the Poser geometry folder, or are you exporting from within poser, or do I understand that Cinema comes with poser models? (I don't own Cinema, so I'm unfamiliar with it) Morphs are extremely sensitive to position, and it looks like your morphs are based on a a model that has been moved from the original 'zero' position. It's best to start from the original model in the geometries folder. If you export from within Poser, make sure the weld option is unchecked and and 'As Morph target (no world transformation)' is checked. This will zero the model and avoid the offcenter thing. Note you can export a part that already had a morph setup, BUT, when you add the new morph target, it will be accumulative, i.e. morph 2 will start out where morph 1 ended, and setting morph 2 on the dial will not only add the new changes, but continue morphing morph 1, if that makes sense. When modeling, restrict yourself to basic point moving operations, such as magnets dragging. Don't use anything that adds/deletes geometry. Hope this helps somewhat. Regards- Lemurtek