Vethril opened this issue on Sep 04, 2000 ยท 4 posts
Vethril posted Tue, 05 September 2000 at 1:33 AM
I have finished converting all the standard head morphs, and my model has them now. But I've a problem. When I import the model into 3D max, export it, then look at it in UVMapper, it is messed up. I know it's because I'm importing or exporting it wrong, not because of the process I'm using. I imported the standard figure too, and when I exported it, same problem. I need to find out how to import and export .obj files into max without loosing their Mapping. I know it's a simple problem, but I'm a technoclutz, and can't figure it out. I'm posting an image of the problem in a new message. I would appreciate anyone with the answer to let me know what I'm doing wrong. =)