Hi, Moe! Yes, splitting vertices will certainly help the appearance of a model imported into Poser. Yes, importing a model in UV Mapper "classic" will allow one to do this, however (We knew there'd be a "however"), one can NOT select which vertices or material zones. It's either all or nothing. However (What? Another "however"?), UV Mapper Pro overcomes this limitation. Yes, it does cost 50 bucks. I bought it a few weeks ago and I must say I don't regret my purchase. As an example, here's Xonxost's Poser adaptation of James Murphy's excellent Dalek mesh. On the left is how it would normally render in Poser, that infernal shading algorithm smoothing the slats of the "skirt". On the right is the same model after I optimized the .OBJ in UVM Pro. No new faces have been added, rather, a few degenerate and concave facets were "cleaned up". I've been having a field day "optimizing" various models to render better in Poser. Also, now that I have this tool, I'm starting to model goodies I hope to eventually donate to the freebie section. I had hestitated because my efforts, while looking decent within TrueSpace, looked horrible within Poser. I'll show one or two of those in a follow-up post. Sincerely, Bill
Tempt the Hand of Fate and it'll give you the "finger"!