Tintifax opened this issue on Jan 19, 2004 ยท 27 posts
Ajax posted Thu, 22 January 2004 at 2:53 PM
Why not remove dials? Basically it's a question of minimal interference. I try to only do as much (non-standard) hacking in a Poser file as I need to make it do what I need it to do. Additional hacking exposes the file to needless risk. You never know when some conscientious programmer is going to add a little verification routine to the next poser patch that says "if no rotation dials are found, reject the cr2 and flash an error message". You also never know when some important Poser related program is going to reject your hacks. Will a cr2 with no rotation dials work in DAZ studio? I don't know. Will BodyStudio accept one for import to Max or Maya? I don't know. What about Vue import? What's going to happen when Shade compatibility comes on line? Why take the risk if you don't really need to? I've seen Poser get very upset about some hacks that involve changing the order of those basic rotation and translation dials, so in general I don't mess with the default dials unless what I'm making won't work right otherwise. Also, like Mac, I believe in giving the user as much flexibility as possible. If an animator wants to do a movie of your columns falling down in an earthquake, they'll be cross as hell when they find they can't rotate individual parts of the column. Users often want to do things you haven't though of yourself.
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