Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 10 5:41 pm)
In p5 the reflections are different. My best results are from turning off the check box for diffuse color effecting the reflection map and setting the diffuse color channel to black. Then set the color of the reflection map at the alternate channel where the node is attached. Its ok to leave the effected by lighting on.
Can you say that again in English, please? I'm looking at the material room and I can't see what you mean. hangs head in shame
Coppula eam se non posit acceptera jocularum.
"you are terrifying
and strange and beautiful
something not everyone knows how to love." - Warsan
Shire
"you are terrifying
and strange and beautiful
something not everyone knows how to love." - Warsan
Shire
Karen - many thanks. Can't claim originality on "Arse biscuits", though. I heard Jack say it on Father Ted and I nearly bust a gut laughing. :)
Coppula eam se non posit acceptera jocularum.
I tried it, Karen. Didn't work. Waaaaa! :(
Coppula eam se non posit acceptera jocularum.
Maybe your lights need some slight adjustment? Have you tried adding a weak spotlight to point at the trousers?
"you are terrifying
and strange and beautiful
something not everyone knows how to love." - Warsan
Shire
Thanks all, but the point is this: The two scenes are identical. Lights, pose, materials, everything. All I want to do is find a way of reproducing the harsh metallic reflections in P4 without using Firefly. **** Karen, the lights shouldn't need any adjustment; they're the same ones I used in the P4 scene. It's not the lights which are the problem, it's the way P5 uses materials. It seems there's a basic difference in how reflection maps are applied. It may be useful for Firefly, but it's next to useless for P4 renders. The body suit has a texture applied, so changing the material colours will screw that up good and proper. semidieu, thanks for the tip, but I did say I was trying to do this with the P4 renderer. I know it's possible with Firefly, but that's not what I was looking for.
Coppula eam se non posit acceptera jocularum.
Attached Link: http://www.renderosity.com/freestuff.ez?Form.Contrib=volfin&Topsectionid=0
Hmmm. *scratching head* Difficult, because I don't have P4 installed so I can't compare directly. You might have to just play around with the nodes in the material room. Try increasing the size/intensity of the highlihting, etc. You could also try downloading some free metallic P5 materials and see if you can work from there. Volfin has one in freestuff - change the raytrace node to a spheremap and reflection map. Mapps also has some good ones at http://www.freewebz.com/mapps but it looks like he's exceeded his bandwidth for this month :-("you are terrifying
and strange and beautiful
something not everyone knows how to love." - Warsan
Shire
semidieu, you're a genius. Or I'm stupid. Or both. :) It worked! I never thought of that. Now where's that bottle of hair restorer?
Coppula eam se non posit acceptera jocularum.
biggert - I do want to use Firefly, but not on these images. I want to get as close as possible to my old P4PP renderings before I move on to Firefly. It's my way of learning the software. If I can get a handle on how it does (or doesn't do) things, I'm always happier. I like to get the fundamentals right first. The point of this image is, it started life as a P4PP render, and it has to finish as that. Maybe I will make a Firefly render of this image at a later date, but not yet.
Coppula eam se non posit acceptera jocularum.
If you have moved on to FireFly at this point I do recomend downloading my shaders. Here in the freesection (fast way there click on my name above "mapps" when it pops up the IM message window look at the top it will have view mapps free section click on it instead of sending a message, boom yer there). I've been told that taking appart my mats has helped many figure out how the mats work, which is great, thats what they are for. :-)
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Coppula eam se non posit acceptera jocularum.
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