Forum: Poser - OFFICIAL


Subject: "Fur" in Poser 5 using displacement.

fido13 opened this issue on Jan 26, 2004 ยท 20 posts


ynsaen posted Mon, 26 January 2004 at 5:23 AM

  1. Copy that noise map, save it somewhere you can find it. 2. Open poser 3. Load the figure you wish to use 4. come back here, post to this thread asking what the displacement setting fido13 used was. 5. Select the figure. 6. Go to the material room 7. select the material zone of the figure you wish to make furry 8. create a new node|2D|Image map 9. put the noise map above in it (click on the tiny letters to open up the browse window, find the pic, and ok/apply out) 10. hook that node into the Displacement part of the big long thing labeled Poser_Surface 11. Change the value to whatever setting fido13 says he used. 12. repeat this for all other material zones you need to make fuzzy 13. go to the Pose room 14. set your render settings, making sure that the displacement bounds is set to just a tiny bit more than the setting fido13 used (if he says 1.000, then set this to 1.001) 15. render 16. play with it until you get closer to what you like. A note: displacement actually changes the mesh itself. If you use too great a number, you will get really funky cracks, holes, and black spots, so don't do it too much. Another note: mec4D's note is pretty cool -- you can also use the Hair shader and drop in a bit of phong on a low level for sheen...

thou and I, my friend, can, in the most flunkey world, make, each of us, one non-flunkey, one hero, if we like: that will be two heroes to begin with. (Carlyle)