ookami opened this issue on Jan 22, 2004 ยท 16 posts
_Audrey posted Tue, 27 January 2004 at 5:15 AM
[Load the figure (load the prop, you'll have to manually specify .)] From Dodger: It's actually, even easier if you have a base conformer to build clothes on (which is a good idea to have), do this -- Open up your clothing base conformer CR2 and save a copy. Open up the V3 object and assign EVERYTHING to group hip and save it as a different OBJect. For instance, :Runtime:DAZPeople:V3_allhip.obj In the base conformer CR2 COPY, remove ALL references to any actor except BODY:1 and hip:1. This includes the addChild references in the figure{block as well as all the weld statements. Save. Load up the 'figure' in Poser. Load up each of the other unimeshes as morph targets for the hip (which is no the whole figure). For each of them turn the morph to 1 and create a full-body morph for the figure. This is just a convenience for you later. Save the figure to the library. Open up the figure in The Tailor and any V3 clothes you want on the She-Freak, and copy the She-Freak full body morph. (using the full body morph will force the Tailor to copy it with the FBM ERC dial) Do the same for any other unimesh figures you want to copy the clothing to. Save the clothing (as a new copy) Open up the morphing clothing. Dial up a figure. Export it grouped to a new OBJ. Point a copy of the base conformer for the target (i.e., the She-Freak figure) at the geometry you just exported. There are a few tricks for doing it even better in P5, but you'll have to figure out those tricks on your own. B^)