geep opened this issue on Jan 26, 2004 ยท 44 posts
geep posted Tue, 27 January 2004 at 9:53 AM
Hi Peggy, If I understand your question correctly, you want to be able to see the physical location of a camera using one of the other cameras. Assuming that is what you want to do ... Sure, just load the prop of your choice, the cone is a good one to use because it can, also, show you in what direction the camera is pointing. Let's say we want to know where the MAIN Camera is. Select the MAIN Camera and make the Dolly and Orbit parameters zero. Now, the camera is in the front of the studio looking straight back and it is on the Floor, i.e., yTran = 0. Load a cone prop. Change the cone's xRotate to -90 degrees. Now, the cone is, also, pointing towards the back of the studio. Increase zTran to make the cone move towards the camera until the cone just disappears from view. That should be about zTran of about 1.077. (when "Focal" = 38mm) Use the [menu] "Object" ---> "Change Parent..." and select "Main Camera." Now, you can use one of the other cameras and see exactly where the Main camera is located and where it is pointing. If you want to do this for the Dolly Camera, you do not need to change the cone's zTran. Just parent it to the Dolly Camera after you zero out the camera's parameters and rotate the cone, i.e., xRotate -90 degrees. You might want to use the [menu] "Object" ---> "Lock Actor" for the cone prop (after you parent it to the camera) so you don't accidentally move it from it's relative position to the camera to which it is parented. Ok? If I have not understood your question correctly, please let me know and I will do my best to respond cheers, dr geep ;=]
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019