laurieannp1 opened this issue on Jan 25, 2004 ยท 48 posts
marforno posted Tue, 27 January 2004 at 9:57 AM
It's the way this rendering engine handle polygons with more than four sides. Basically, when you have an L shape, it tends to forget the interior angle unless you have an edge on the front - bottom poly to "maintain" the shape in place
In fact it will do that with all concave angles and that sucks...
Greetings...
Vir sapit qui pauca loquitur.