Forum: Poser - OFFICIAL


Subject: SR4 due out in January/February

judith opened this issue on Dec 17, 2003 ยท 73 posts


soulhuntre posted Thu, 29 January 2004 at 2:37 AM

"Just think about it everyone, if they fix this, we`ll all be able to render our figures with proper-looking hair in any .obj compatible renderer." I can already render it in Max and Maya... so all is well :) BTW - I read the page you pointed at - what a messy way to do this. For anyone who doesn't want to wade through it, the instructiosn take the little bit of data they can glean from an .obj export and use it (with a copy, shift, spline step and a whole lot of other trickery) to sometimes generate valid tube like geometry. They then duplicate and deform this till it looks kind of like hair. The end result has very little in common (other than basic shape) with the Poser hair you started with and maintains none of the settings and actual hair density of Poser native hair. Its a cute hack that will sometimes get you something that looks like hair - but to say that this means it is a "simple" step for Curious Labs to build in doesn't fly - because if they DID build it in I would expect the result to have much more in common with the Poser hair than that page results in. It's a little more complex, and your instructions indicate this :)