PheonixRising opened this issue on Jan 29, 2004 ยท 72 posts
aurick posted Thu, 29 January 2004 at 2:46 PM
I am very impressed with him, as well. I think you're dead-on with your intent to keep the mesh simple and build the character through morphs. Provided that there's enough geometry to support a variety of morphs, there's really no limit to what can be accomplished for him. I think it will also make the figure more resource-friendly, since the artist can put detail only where he needs it. Can't wait to see more!