Mec4D opened this issue on Jan 29, 2004 ยท 51 posts
Mec4D posted Sat, 31 January 2004 at 10:26 AM
the ebst part of it is that how bigger the renders so smaller the fur, it works the same wayas the hair room, if I render small images I use not to much hair the same here with the displacement maps, very low amouth of noises for bigger renders works perfect ..