Forum: Poser - OFFICIAL


Subject: SR4 due out in January/February

judith opened this issue on Dec 17, 2003 ยท 73 posts


ninasteel posted Sat, 31 January 2004 at 9:15 PM

Attached Link: http://www.nstk.com

My wish list for poser 6.
  1. Better memory management. I don't care how long it takes to render. I just don't want to find out that 300 frames into an animation it ran out of memory and crashed. Come on I've got 2GB of dual channel memory and it still can't handle some of my renders.

  2. A walk designer where you can add some body bounce. Take breasts. When a woman walks her breasts will bounce slightly, so will arms and belly(if it's big enough). Also the walk designer needs to do more than walk. How about walk, jump, fall and get up again etc.

  3. Better Runtime management. Let's say I own 20 different buildings. I should be able to have a folder called buildings and in that folder would be the runtimes of each of my 20 buildings.

4)Why would I "what" dynamic hair for pass through my characters body during an animation. I can't think of one example where I'd want that to happen, yet I have to set collisions for each body part, Set "Do collisions" in the hair room and turn on collisions for poser in general. Why? Collisions for hair should be the default. And then with all of that set the hair will still pass through the body.

  1. Like hair, breasts, belly, shoulders etc should be effected by gravity and motion. When the character is walking every time a foot hits the ground that should send a shock wave through the body, just like in the world.

About computer requirements.

I don't think any computer has got that it takes to deal with poser 5. I use a rather slow machine to do development work on, 1.7AMD w/1.5gb ram. I wouldn't dream of trying to render with it. To render I have two other systems with 3.0 P4 and 2GB of dual channel memory. They're both water cooled (Thermaltake AquariusII) with 4 seventy-five watt Peltier chillers on the water holding tank. I have the Mother boards (ABIT IC7-MAX3) overclocked to the max and still there are some scenes that the rendering machines can't handle. What make it really sad is, half way through a 600 frame amimation rendering poser 5 will throw in the towel and lock up. And you just wasted 24 hours of computer time to get nothing. CL really needs to address how is renders animations. So if you're thinking about upgrading your machine for Poser 5...don't. Wait until CL learns how to write a program or better yet maybe CL programers should have to "use" Poser 5 and post their work on Renderosity. To tell you the truth, it's almost like the poeple who write Poser don't use it. If they did it would be easy to use.