PheonixRising opened this issue on Jan 29, 2004 ยท 72 posts
quinlor posted Sun, 01 February 2004 at 7:28 AM
Mmm, I dislike all this additional material zones. The make tweaking the material settings a pain, and I always tweak my shaders for every render, it makes so much of a difference. I strongly would prefer a few big material zones and a set of simple black and white maps that can be used as transmaps and to blend different shaders. Easier to use and more powerful and versatile. All these material zones where just a work around for the primitive material system of P4 and just make the life difficult in P5. The may be good for quick, one click, changes, but for really working out the materials of an character, the hurt more than they help, IMHO. Great modeling and joint work, looking forward to the finished product. Like the fact that the base shapes are more neutral than usually, that will make morphing a joy. Stefan