Fri, Nov 29, 12:47 PM CST

Renderosity Forums / Poser - OFFICIAL



Welcome to the Poser - OFFICIAL Forum

Forum Coordinators: RedPhantom

Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 29 7:57 am)



Subject: And now for something completly different....


Axe_Gaijin ( ) posted Sun, 01 February 2004 at 12:27 AM · edited Fri, 29 November 2024 at 12:38 PM

file_96385.jpg

That's erm... me... The model is a custom model for the Quake 3 Arean mod TrueCombat. And it's rendered in Quake 3 :P All kidding aside though. I made this skin using poser. First I made a digital clone (actually did that a while ago) then renderd some close ups at a lens of 200mm and then used thos front/sideview scans to make the actual skin. Thing is now. Where does this stand on copyright issue? I'm asking out of pure curiosity though since this skin is for persona; use only. The defualt Mike Text I used was from Daz3D. Could I ever get in trouble if I distibuted the skin?(512/256 head mesh) Discuss! :)


xantor ( ) posted Sun, 01 February 2004 at 1:47 AM

If I was doing this or something similar I would make my own map, just so you dont get any crap about it. In this forum and elsewhere they go on about copyrights but objects are made like cars and boats and so on what I would like to know is: Do the people making these get permission from the companies to copy their cars, boats etc? I am not talking about the free stuff. There cant be one copyright for 3d and another for reality...


xantor ( ) posted Sun, 01 February 2004 at 1:49 AM

I hope this isn`t the start of a long dull pointless debate.


PheonixRising ( ) posted Sun, 01 February 2004 at 2:19 AM

If in doubt, ask the creators directly. Only they can tell you. Cool image.

-Anton, creator of ApolloMaximus: 32,000+ downloads since 3-13-07
"Conviction without truth is denial; Denial in the face of truth is concealment."



NEW The Poser FaceInterMixer


Axe_Gaijin ( ) posted Sun, 01 February 2004 at 10:47 AM

Well if I ever would do something like this for (free) distribution, I'd surly use my own kins, didn't gert those dev kits for naught :) I just tought it made an interesting problem. The skin itself is copyrighted to the skin auther, but I made the skin from rendered pictures, which in turn would be copyrighted by my. See where I'm going? Just more fuel for the "copyright has grey areas" debate.


Axe_Gaijin ( ) posted Sun, 01 February 2004 at 10:51 AM

With the first mention of skin I ment the Mike texture of course... haven't had my morning.. er... evening coffe yet, just woke up after a 6 hour nap, had been playing/tweaking/modding True Combat non stop since Friday night :)


daverj ( ) posted Sun, 01 February 2004 at 12:04 PM

The original texture is copyrighted. You can't distribute it as a texture, free or otherwise. You use it to texture a model and make a render. That render is yours and you can sell or give it away. But if you render the textured model from several angles and pull those images together into a new texture you are basically recreating a variation of the original texture, which is still copyrighted by the original creator. You could use that new texture yourself to texture another model and create renders from it. But you could not sell or give that recreated texture map as a texture map since it is still basically just a modified version of the original one, which you don't have the rights to distribute.


xantor ( ) posted Sun, 01 February 2004 at 1:14 PM

You could ask daz if it is okay. Explain that it is much lower resolution and so on, they might let you use it.


Axe_Gaijin ( ) posted Sun, 01 February 2004 at 6:56 PM

Attached Link: http://www.planetquake.com/q3t/content/

Well as I said, it's not for redistrebustion. This skin I make for personal use only. I don't think Daz really cares what I do with it on my own computer as long as I don't spread it :) BTW if anyone of you guys like tactical shooters definetly give True Combat a try. (see link)


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.