biggert opened this issue on Jan 31, 2004 ยท 52 posts
fido13 posted Mon, 02 February 2004 at 6:03 AM
Zbrush doesn't have micropoly displacement. You have to keep subdividing areas of the mesh you want to paint in more detail to. At least in the version I have. You CAN export normals maps to use for displacement in other apps like 3dsMax or one that has a good micropoly displacement modifier.