Forum: Poser - OFFICIAL


Subject: What? You hate P5? PSHHH! Stop it already! Check this out!

biggert opened this issue on Jan 31, 2004 ยท 52 posts


ynsaen posted Mon, 02 February 2004 at 8:13 AM

great pics, biggert & raven. Well, I just spent 30 minutes typing into this darn window and lost it all. Ah well... lol I'll sum it up quick and come back later (After ya'll jump on me, lol) P5 is stable as of SR3. Or, more precisely, it is as stable as ProPack, or Poser 4, and I'll daresay moreso. All three versions have the same ongoing issue: if the file reference in the (typically) 3rd party content is wrong, Poser will "hang" while it searches. Slowly. This is a big annoyance, but one that's been around forever. (it's also often called a memory leak, but this is not a leak. Nor is it a logic loop. It's just looking until it gets to the end of the runtime, and then it waits. It eats ram because it stores the info of where its been. Not a leak. Also not poser's fault, although it would be better if it worked differently.)(much better)(Tons better) The only major issue, other than that one, that I know of that is P5 specific is the damned shadow.light.xxxx.tmp file thingy where they pile up in one of your runtime folders (usually imageIOplugins) that's been limiting me to 150 frame animation sets if I set up my own lights instead of accepting a default. The workaround for this one is to simply check for those when poser misbehaves, delete them, and try again. Now, any other stability issues, in SR3, I would like to know about. Most of the ones I've seen called "Stability" have come from 3rd party content that use conventions developed specifically for P4 & PP files -- ie ERC, MAT, MOR, and other developments (that I love, mind you) that make use of stuff discovered about the Poser 4 file formats -- before all the new stuff was added to all of them for P5 (shaders, dynamics, and so forth). Those aren't P5 stability issues, those are things that were developed independently and are not part of the P5 file system. Truth is, that they work at all is a joy. I wonder what folks would do with all their content currently in use if P6 does go to a different file format -- no guarantee that it will support those things. (I know that I, for one, will be a tad bit upset about having spent an awful lot of money on stuff that's non-compat with a new file format.) So, those caveats made -- what was that about stability?

thou and I, my friend, can, in the most flunkey world, make, each of us, one non-flunkey, one hero, if we like: that will be two heroes to begin with. (Carlyle)